Painted in Photoshop and Illustrator
I painted the environment. Units were designed and modeled in 3d by Rory Lanelutter with some input from me.
I made the basic design while Philip Wiley did the 3D model and then I painted over that model in Photoshop for the final version.
This was not actually part of Threshwars but I showed this concept art piece to the CEO as an idea for the look and feel of the game before I was hired. He liked the quality but the direction was moved more towards a "Warcraft" kind of feel and less of a "Mad Max" thing.
rough model massing was done for this by Rory Lanelutter, paint-over in Photoshop by me.
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